Search/Find
- Return items to their proper place in the world.
- Items from a night tile could be on a day tile and vice versa (before tiles can be flipped)
- What happens when an item is removed (or when it is returned)?
- Access to new parts of the world
- Find new objects for other places
- Is there a version of each movable object for each side the tiles?
Movement of time:
- Things in the world age/grow/evolve/change with the tile flips.
Scale:
- Much larger scale tiles.
- Starting world, almost entirely on one tile. Perhaps only a part of the next tile can be seen in the distance.
- Mountainous region: in the transition from the starting area to the main quest, there could be a high lookout point where the player can see the tiled landscape.
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Top: small tiles. Below: large tiles. |
Story:
In working on the prototype I found myself thinking of East of the Sun, West of the Moon. In trying to develop a story for this piece I find this particular folktale comes to mind even more.
Beginning:
- Interior, the bear’s castle in the mountains
- Bell that transforms the space from day to night
- Interactions between the protagonist and the human form of the bear take place through branching text or another less visual form to illustrate that he cannot be seen.
- Keep track of the days?
Transitional moment:
- Some point in the text could allow text to be rearranged and eventually to create a light, triggering the prince’s curse
- Beginning of the journey
- If a year (365 cycles through day to night) is spent without lighting a candle, the curse could be broken without the journey.
Journey/Quest:
- 3 aged women
- Golden apple
- Golden carding comb
- Golden spinning wheel
- 4 Winds
- Stone Markers
- North wind - hardest to get to, is the strongest wind and takes the player the endgame
Ending/trials:
- Less certain how literal these should be. In the story:
- trades the items one at a time to see the prince. He is asleep the first two times, and awake the third
- Prince proposes a test for his new wife. The troll fails, but the girl succeeds.
Notes:
- Mostly likely would need to be in third person perspective, if the story becomes about a specific character.
- if 3rd person, there will need to be a way to have the lighting effect the character differently as she moves from a day tile to a night tile and the reverse.