Wednesday, April 11, 2012

(possible) Story Events

Tiles:

Search/Find
  • Return items to their proper place in the world.
  • Items from a night tile could be on a day tile and vice versa (before tiles can be flipped)
  • What happens when an item is removed (or when it is returned)?
    • Access to new parts of the world
    • Find new objects for other places
  • Is there a version of each movable object for each side the tiles?


Movement of time:
  • Things in the world age/grow/evolve/change with the tile flips.  


Scale:


  • Much larger scale tiles.
  • Starting world, almost entirely on one tile.  Perhaps only a part of the next tile can be seen in the distance.
  • Mountainous region: in the transition from the starting area to the main quest, there could be a high lookout point where the player can see the tiled landscape.

Top: small tiles. Below: large tiles.


 Story:

 In working on the prototype I found myself thinking of East of the Sun, West of the Moon.  In trying to develop a story for this piece I find this particular folktale comes to mind even more.  

Beginning:

  • Interior, the bear’s castle in the mountains
  • Bell that transforms the space from day to night
  • Interactions between the protagonist and the human form of the bear take place through branching text or another less visual form to illustrate that he cannot be seen.
  • Keep track of the days?

Transitional moment:
  • Some point in the text could allow text to be rearranged and eventually to create a light, triggering the prince’s curse
  • Beginning of the journey
  • If a year (365 cycles through day to night) is spent without lighting a candle, the curse could be broken without the journey.  

Journey/Quest:
  • 3 aged women
    • Golden apple
    • Golden carding comb
    • Golden spinning wheel
  • 4 Winds
    • Stone Markers
    • North wind - hardest to get to, is the strongest wind and takes the player the endgame

Ending/trials:
  • Less certain how literal these should be.  In the story:
    • trades the items one at a time to see the prince.  He is asleep the first two times, and awake the third
    • Prince proposes a test for his new wife.  The troll fails, but the girl succeeds.  

Notes:
  • Mostly likely would need to be in third person perspective, if the story becomes about a specific character.
    • if 3rd person, there will need to be a way to have the lighting effect the character differently as she moves from a day tile to a night tile and the reverse.