Astute observers might notice that the map and landscape tiles have their days and nights reversed. That was in error and will be fixed in future iterations.
The goal I had with this prototype was to start developing the look of the world again. There are now two distinct sets of tiles for the first person and omniscient views (previously there were two cameras looking at the same set of tiles). I would like to create map tiles with useful data about the landscape drawn on them, as opposed to the current generic pattern.
The style of the landscape itself has evolved slightly from the very first project. I have added a stronger bevel to the edges of each tile, which I feel emphasizes the seams between tiles. The bevel also helped with getting the edges of the tiles to line up with each other in the Y direction. I'm undecided about lip where the river meets the edge of a tile. The idea was the keep the continuity of the bevel and the edge height of the tiles. However I think it's interrupting the line of the river too much.